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Technology
0.18um CMOS, 1.8V Core, 3.3V/2.5V I/O
PKG : 400pin FBGA (18mm x 18mm)

ARM920T CPU
16KB Instruction Cache
16KB Data Cache
Operation Frequency : 200MHz

3D Graphics GTE (Geometric Transform Engine)
4 Floating Vector Engines.
-Based on 24bit Floating Point
-Floating Point Adder
-Floating Point Multiplier
-Floating Point Divider
-Floating Point Reciprocal
64 Depth Program Memory
16 Vectors Input Registers
16 Vectors Constant Value Register
32 Vectors General Purpose Register
World / Camera Transform
Beizier Curve Algorithm, Vertex Interpolation
Lighting
-Ambient Light
-Point Light
-Directional Light
Clipping by 6 Planes

3D Graphics Rasterizer
Sub-Texel Accuracy
Sub-Pixel Accuracy
-2x2 Sub-pixel Accuracy
Perspective Corrected Multi Texture Mapping
-Color Format : 4 / 8 / 16 Formats
-Adaptive Bi-linear Filtering
-Use MPEG Video Texture
-MIPMAP
-Multi-Texture
-Support Tiled Texture mapping
-Internal Texture Cache : 8Kbyte (64x64pixel@8bpp) x 2way
Specular/Diffuse Lighting
Fogging
Support Enhanced Z-Buffer
Alpha Blending compatible with Direct3D
Hardware Dithering
FSAA ( Full Screen Anti-Aliasing ) : 1x2 Mode

Video Processor
Hardware Accelerators
-IDCT/DCT Hardware Accelerator
-IQ Hardware Accelerator
-Motion Prediction & Compensation Hardware Accelerator
-CSC (Color Space Converter)
-Huffman Decoder & Encoder
-Bit Parsing Processor
Performance
-MPEG4 SP Decode @720x480, 30fps

Wavetable Synthesizer
Based on Wavetable Method.
Capable of producing up to 64 different sounds simultaneously
Programmable 6 Output Channels.
Individual Panning, Volume, Envelop, Tremolo, Vibrato
Sample Formats
-8bit PCM, 16bit PCM, 8bit u-LAW

Image Processor
Direct Interface with CMOS sensor

Display
16bit color, Color Space Converting, Scaling filter, etc.
4 Layer Overlay
Resolution : 1024 x 768

Memory
DDR SDRAM
SRAM / ROM
NAND / NOR Flash
PCMCIA/CF

Various Interfaces
USB host/device, IDE, I2C, I2S, UART, AC97, etc
 



Product Brief(PDF) 2003/9
ROHS material 2006.11.22
Car 3D Navigation
Portable Game Player
Development Kit
GTE¶õ ¹«¾ùÀΰ¡¿ä?
»ç¿ëÀÚ Á¤ÀÇ vertex formatÀÌ Áö¿øµÇ³ª¿ä?
¾î¶² Æ÷¸ËÀÇ MPEGÀ» Áö¿øÇϳª¿ä?
¸ÅÁ÷¾ÆÀÌ, ³×ºñ°ÔÀÌ¼Ç¿ë °³¹ßŶ Ãâ½Ã 2006. 1.12
¸ÅÁ÷¾ÆÀÌ, ÈÞ´ë±â±â¿ë 3D ±×·¡ÇÈ ¿øÄ¨ Ãâ½Ã 2005.10.28

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