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Technology
0.18um CMOS, 1.8V Core, 3.3V/2.5V I/O
PKG
: 400pin FBGA (18mm x 18mm)
ARM920T CPU
16KB
Instruction Cache
16KB
Data Cache
Operation
Frequency : 200MHz
3D Graphics GTE (Geometric Transform Engine)
4 Floating
Vector Engines.
-Based on 24bit
Floating Point
-Floating Point
Adder
-Floating Point
Multiplier
-Floating Point
Divider
-Floating Point
Reciprocal
64 Depth
Program Memory
16
Vectors Input Registers
16 Vectors
Constant Value Register
32 Vectors
General Purpose Register
World
/ Camera Transform
Beizier
Curve Algorithm, Vertex Interpolation
Lighting
-Ambient Light
-Point Light
-Directional
Light
Clipping
by 6 Planes
3D Graphics Rasterizer
Sub-Texel
Accuracy
Sub-Pixel
Accuracy
-2x2 Sub-pixel
Accuracy
Perspective
Corrected Multi Texture Mapping
-Color Format
: 4 / 8 / 16 Formats
-Adaptive Bi-linear
Filtering
-Use MPEG Video
Texture
-MIPMAP
-Multi-Texture
-Support Tiled
Texture mapping
-Internal Texture
Cache : 8Kbyte (64x64pixel@8bpp) x 2way
Specular/Diffuse
Lighting
Fogging
Support
Enhanced Z-Buffer
Alpha
Blending compatible with Direct3D
Hardware
Dithering
FSAA
( Full Screen Anti-Aliasing ) : 1x2 Mode
Video Processor
Hardware
Accelerators
-IDCT/DCT Hardware
Accelerator
-IQ Hardware
Accelerator
-Motion Prediction
& Compensation Hardware Accelerator
-CSC (Color Space
Converter)
-Huffman Decoder
& Encoder
-Bit Parsing
Processor
Performance
-MPEG4 SP Decode @720x480, 30fps
Wavetable Synthesizer
Based
on Wavetable Method.
Capable
of producing up to 64 different sounds simultaneously
Programmable
6 Output Channels.
Individual
Panning, Volume, Envelop, Tremolo, Vibrato
Sample
Formats
-8bit PCM, 16bit
PCM, 8bit u-LAW
Image Processor
Direct
Interface with CMOS sensor
Display
16bit
color, Color Space Converting, Scaling filter, etc.
4 Layer
Overlay
Resolution :
1024 x 768
Memory
DDR SDRAM
SRAM
/ ROM
NAND
/ NOR Flash
PCMCIA/CF
Various Interfaces
USB
host/device, IDE, I2C, I2S, UART, AC97, etc
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